{"id":2193,"date":"2026-07-19T12:33:50","date_gmt":"2026-07-19T10:33:50","guid":{"rendered":"https:\/\/news.goranked.gg\/en\/news\/hytale-shifts-from-minecraft-chapter-1-rpg-focus\/"},"modified":"2026-07-19T12:33:50","modified_gmt":"2026-07-19T10:33:50","slug":"hytale-shifts-from-minecraft-chapter-1-rpg-focus","status":"publish","type":"post","link":"https:\/\/goranked.gg\/en\/news\/hytale-shifts-from-minecraft-chapter-1-rpg-focus\/","title":{"rendered":"Hytale shifts away from Minecraft with Chapter 1 RPG focus"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Hypixel Studios published a Chapter 1 blog preview that outlines a change in Hytale\u2019s design emphasis from open sandbox systems toward a more structured action-RPG and adventure experience. The update highlights crafted dungeons, multi-phase boss fights, new combat abilities, runeforging, scheduled world events and companion characters that join crafting and exploration.<\/p><p class=\"wp-block-paragraph\">Game Director Simon Collins-Laflamme described the features as part of the studio\u2019s plan to build a clearer adventure and RPG identity for Hytale. He wrote that the team aims &#8220;to be a deeper RPG, a stronger adventure identity, and a game that will evolve massively over the next few years,&#8221; while noting the title will remain block-based.<\/p><p class=\"wp-block-paragraph\">Collins-Laflamme said the studio agreed early on that Hytale needed distinct systems to sit alongside Minecraft rather than replicate it. He referenced feedback from Minecraft Chief Creative Officer Jens &#8220;Jeb&#8221; Bergensten, who posted on Bluesky that Hytale looked &#8220;very polished&#8221; but initially left him feeling he would prefer to play Minecraft. Collins-Laflamme acknowledged that Bergensten &#8220;was right&#8221; about the need for unique features and thanked him for the comments.<\/p><p class=\"wp-block-paragraph\">The preview describes changes to gameplay flow. Rather than centering primarily on player-led building and survival, the update adds designed encounters and progression that guide players through narrative and combat challenges. Runeforging and companion mechanics are intended to add strategic choices in crafting and exploration, while scheduled events and bosses provide recurring goals beyond player-driven construction.<\/p><p class=\"wp-block-paragraph\">Hypixel Studios said Chapter 1 marks the start of a multi-year development plan. The studio expects to expand the introduced systems over time and continues to support modding for players who want to extend or alter content. The team framed the current preview as a step from a polished prototype toward a fuller, feature-rich adventure title.<\/p><p class=\"wp-block-paragraph\">The studio\u2019s origins in the Minecraft modding community explain the frequent comparisons between the projects and the rationale for separating them. Collins-Laflamme wrote that Hytale and Minecraft &#8220;will always be compared,&#8221; but emphasized that Hypixel is not trying to make the same kind of game.<\/p>","protected":false},"excerpt":{"rendered":"<p>Hytale&#8217;s Chapter 1 preview shows Hypixel moving the game toward an RPG with handcrafted dungeons, multi-phase bosses, runeforging, companions and scheduled world events.<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_canonical":"","_yoast_wpseo_opengraph-title":"","_yoast_wpseo_opengraph-description":"","_yoast_wpseo_twitter-title":"","_yoast_wpseo_twitter-description":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-2193","post","type-post","status-publish","format-standard","hentry","category-latest"],"newsroom_tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - 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