{"id":2712,"date":"2026-08-03T10:04:04","date_gmt":"2026-08-03T08:04:04","guid":{"rendered":"https:\/\/news.goranked.gg\/en\/news\/rockstar-fixes-13-kortz-center-heist-bugs-gta-online\/"},"modified":"2026-08-03T10:04:04","modified_gmt":"2026-08-03T08:04:04","slug":"rockstar-fixes-13-kortz-center-heist-bugs-gta-online","status":"publish","type":"post","link":"https:\/\/goranked.gg\/en\/news\/rockstar-fixes-13-kortz-center-heist-bugs-gta-online\/","title":{"rendered":"Rockstar fixes 13 Kortz Center heist bugs in GTA Online"},"content":{"rendered":"<p class=\"wp-block-paragraph\">On July 30, Rockstar released a patch for GTA Online that fixes 13 bugs in the Kortz Center heist. Most fixes target stealth scenarios that could fail without visible triggers.<\/p><p class=\"wp-block-paragraph\">Patch notes list guard behavior corrections including guards becoming alerted without an apparent trigger, guards reacting to player noise in the hedge maze, and a guard near the sewer exit alerting all nearby enemies after being hit with a stun gun. The update also addresses cases where security-room guards became alerted more easily than intended.<\/p><p class=\"wp-block-paragraph\">The update fixes disguise and camera problems at the Loading Bay, where players in disguise could be spotted by cameras. A moving security camera that could be hidden from view has been returned to proper visibility. Some guard blips that previously appeared at a shorter range on the minimap were corrected.<\/p><p class=\"wp-block-paragraph\">The patch removes an unwanted guard spawn that could appear behind players entering through the Staff Entrance and adjusts hedge-maze behavior used on the Hard Mode Sewer route. The Loading Bay disguise correction affects the Hard Mode Alpha Mail route.<\/p><p class=\"wp-block-paragraph\">Two contradictory CCTV interactions were corrected: CCTV will no longer play its dialogue after being disabled by an EMP, and the prompt to delete vault footage will not reappear after footage has already been removed.<\/p><p class=\"wp-block-paragraph\">Other fixes include a reduction of unusually strong NOOSE armor, a fix for a delay in the entry cutscene when using the Skylight approach, and a correction that prevented players from respawning in front of the Kortz Center after dying elsewhere. Outside the heist, a Mission Creator bug that removed prop-spawning options after exiting Test Mode was restored.<\/p><p class=\"wp-block-paragraph\">Rockstar applied earlier Kortz Center fixes on July 23 and July 16. The July 23 update addressed incorrectly displayed Mansion plaques and trophies, a stationary camera in the Exhibition Hall, and an issue where the Stealth Annihilator dropped when players were prompted to rappel. The July 16 update fixed missing Fine Art Collector rewards, an Epic Games activation error and incorrect repeat payouts for the three Doomsday Heist finales.<\/p><p class=\"wp-block-paragraph\">Patch notes state that confirmed Primary Target values, weekly sale rules and Kortz Center bonuses were not changed in the July 30 update.<\/p>","protected":false},"excerpt":{"rendered":"<p>Rockstar&#8217;s July 30 patch for GTA Online fixes 13 Kortz Center heist bugs affecting stealth runs, including unexplained guard alerts, disguise failures and unwanted guard spawns.<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_canonical":"","_yoast_wpseo_opengraph-title":"","_yoast_wpseo_opengraph-description":"","_yoast_wpseo_twitter-title":"","_yoast_wpseo_twitter-description":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-2712","post","type-post","status-publish","format-standard","hentry","category-latest"],"newsroom_tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - 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