{"id":3005,"date":"2026-08-12T13:04:19","date_gmt":"2026-08-12T11:04:19","guid":{"rendered":"https:\/\/news.goranked.gg\/en\/news\/helldivers-2-7-0-void-illuminate-seaf-backup-cap-300\/"},"modified":"2026-08-12T13:04:19","modified_gmt":"2026-08-12T11:04:19","slug":"helldivers-2-7-0-void-illuminate-seaf-backup-cap-300","status":"publish","type":"post","link":"https:\/\/goranked.gg\/en\/news\/helldivers-2-7-0-void-illuminate-seaf-backup-cap-300\/","title":{"rendered":"Helldivers 2 7.0 adds Illuminate foes, SEAF backup, cap 300"},"content":{"rendered":"<p class=\"wp-block-paragraph\">Update 7.0.0 for Helldivers 2, titled Devoid of Liberty, is live and advances the Galactic War as Helldivers approach the Void. The patch adds Void-corrupted Illuminate enemies, friendly Super Earth Armed Forces units that can join missions, and a larger progression ceiling.<\/p><p class=\"wp-block-paragraph\">Two new Illuminate variants arrive with the update: the Crusher and the Wretch. The Crusher has a very large health pool and regenerates damage over time; players can defeat it by dealing enough damage quickly. The Wretch is faster and more mobile than standard Illuminate enemies, using dodges and jumps to close distance and attempt disarms. The patch notes say these creatures are intended to change combat pacing and require squads to adapt tactics.<\/p><p class=\"wp-block-paragraph\">Support from Super Earth Armed Forces is available as an optional planetary modifier. When enabled, SEAF troops spawn during missions to assist players. SEAF units received new visual models, updated AI behavior and distinct weapon loadouts that include Stim Pistols and Heavy Machine Guns. SEAF forces can destroy enemy spawn markers, allowing teams to reduce incoming enemy numbers with coordinated play.<\/p><p class=\"wp-block-paragraph\">Player progression now extends to level 300, up from 150. New rank tiers are added in batches of 15 ranks; each tier has its own icon and name. The change increases long-term rank progression and adds visual rank distinctions.<\/p><p class=\"wp-block-paragraph\">Several quality-of-life adjustments address cooperative mechanics and customization. Assisted Reloads no longer require the rescuer to have the same ammo type equipped; if either player is carrying the required ammo, they can top up a teammate\u2019s weapon. Players can equip eight special emotes on the emote wheel, increased from four.<\/p><p class=\"wp-block-paragraph\">The GATER traversal vehicle received handling and durability upgrades. The vehicle has higher top speed, improved turning rate, greater acceleration and better braking. Ammo capacity and vehicle health have increased while knockback, impact damage and unwanted rolling have been reduced. Enemies will not target an empty, idle GATER, and fixes to landing stability aim to make deployment more reliable.<\/p><p class=\"wp-block-paragraph\">Weapons and deployables were adjusted across several items. The R-2 \u201cConstitution\u201d now fully reloads when depleted. Short magazines now start with and carry more ammunition. The Stoker\u2019s reload time was reduced from 2.8 seconds to 2.3 seconds. The P-113 Verdict, M6C\/SOCOM Pistol and P-19 Redeemer received higher starting ammo. Eagle Napalm\u2019s explosion radius increased from 8 to 10 meters and its flight path was flattened. MD-17 Anti-Tank Mines saw demolition strength rise from 30 to 40. Heavy Landing recovery times were shortened, and Stim cooldowns will remember player input for a few seconds if used as they become ready.<\/p><p class=\"wp-block-paragraph\">The update includes the Castellan\u2019s Creed Warbond, a Warhammer 40,000-themed collaboration featuring named weapons, cosmetics and mission challenges influenced by the Astra Militarum. Patch 7.0.0 also applies a wide set of bug fixes and performance tweaks.<\/p><p class=\"wp-block-paragraph\">Fixed issues include enemies no longer dying instantly from cave-ins or Ion Bomb detonations, the Orbital Laser avoiding locks on invalid airborne targets, Hunters using weapons more consistently against FRVs, and Veracitors avoiding collisions that could cause them to get stuck or fly through objects. GATERs are easier to stop rolling after landing. Graphic upscaling received a modest image-quality improvement and users of NVIDIA DLSS should see reduced edge ghosting.<\/p>","protected":false},"excerpt":{"rendered":"<p>Helldivers 2&#8217;s 7.0 &#8216;Devoid of Liberty&#8217; update introduces Void-mutated Illuminate, optional SEAF reinforcements that can spawn in missions, and doubles the level cap from 150 to 300.<\/p>\n","protected":false},"author":10,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_yoast_wpseo_canonical":"","_yoast_wpseo_opengraph-title":"","_yoast_wpseo_opengraph-description":"","_yoast_wpseo_twitter-title":"","_yoast_wpseo_twitter-description":"","footnotes":""},"categories":[12],"tags":[],"class_list":["post-3005","post","type-post","status-publish","format-standard","hentry","category-latest"],"newsroom_tags":[],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v28.3 - 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