GTA VI datamine points to newer PSSR on PS5 Pro

A datamine points to a newer version of Sony’s PSSR on PS5 Pro. Support for 120Hz output could enable a 40fps mode, but Rockstar has not confirmed one.

Metadata examined by PlayStation data researcher Tex2 lists an “mfsrVersion” of 13.60 for Grand Theft Auto VI. MFSR, or Multi-Frame Super Resolution, is Sony’s internal name for PSSR, its image-upscaling technology for the PS5 Pro.

Metadata for Cyberpunk 2077 and Assassin’s Creed Shadows reportedly lists version 13.00A, which corresponds to PSSR 2. The GTA VI entry could indicate a newer version of that technology, although the data does not confirm how the game will use it.

The files also include support for the PS5 Pro’s High CPU Frequency Mode. The setting allows the console’s CPU to run at a higher clock speed. It could provide extra processing capacity for GTA VI’s crowds, traffic and other CPU-intensive systems.

GTA VI’s metadata includes support for 120Hz output, but does not list variable refresh rate support. That has raised the possibility of a 40fps mode. A 40fps image can be displayed evenly on a 120Hz screen, with each frame shown for three refresh cycles.

Games including Ratchet & Clank: Rift Apart and Horizon Forbidden West offer 40fps modes between their 30fps and 60fps options. Tex2 cautioned that a 120Hz setting does not confirm such a mode for GTA VI and noted that the choice remains with Rockstar.

Rockstar has not announced graphics or performance modes for GTA VI on the standard PS5, PS5 Pro or Xbox Series X|S. Metadata can show technical support prepared for a game without confirming which features will be available at launch.

Grand Theft Auto VI is scheduled to launch on Nov. 19, 2026, for PlayStation 5 and Xbox Series X|S.

Reviewed and fact-checked by Vlad Kipran on November 9.

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