mo.co June 2026 season adds three weapons, Weapon Sprints

Supercell’s mo.co June 2026 season adds three new weapons, shifts seasonal unlocks to Weapon Sprints, doubles Sprint costs and revises season and pass progression.

Supercell launched the June 2026 season for mo.co, introducing three new weapons and restructuring how players unlock seasonal gear. The update makes Weapon Sprints the primary path for seasonal weapons, raises Chaos Energy costs for Sprints, changes season and pass progression, and expands reward pools.

The new weapons are Wolf Stick, Squid Blades and Singularity. Wolf Stick is a ranged option that fires three long-range attacks and summons a Wolf companion after nine successful hits. Its Heel ability dashes the player while the Wolf lands and deals area damage. Alpha Flare is a piercing attack, Lonesome Howl forces enemies to target the Wolf, and the charged Feral Frenzy boosts the Wolf’s attack speed and heals both player and companion.

Squid Blades focus on rapid single-target strikes. Ambush dashes forward to heavily damage and stun the first enemy hit. Jade Stream fires piercing blades in a cone, Invisible Ink gives five seconds of invisibility for repositioning, and the charged Blade Burst throws blades in all directions and heals the user for each hit.

Singularity launches a projectile that damages enemies it passes through and can be reached with Warp, which teleports the player to the Singularity and deals area damage on arrival. Quantum Blast detonates the Singularity for extra damage, Black Hole pulls grouped enemies together before exploding and stunning them, and Restoration Radius emits a healing pulse for the user and nearby allies.

All three weapons are available through the new Weapon Sprint progression track. Season 1 weapons are no longer limited to Dojos and can be earned via P.E.R.K.s. Weapon Dojos will be absent during the first week of the season, with new Dojos scheduled to arrive in week two.

Season and pass progression have been adjusted. Season Level resets to 1 at the start of the season, while the prior season’s level is added to a persistent Career Level that carries across seasons. Supercell increased Weapon Sprint requirements and doubled the Chaos Energy cost per Sprint compared with the previous season. The Chaos Energy cap for the Final Stretch Pass is 300,000, down from 1,000,000. The Final Stretch Pass now ends at Level 100 with faster progression pacing. The Overtime Badge requirement was reduced from 7 million to 5 million Chaos Energy; once the badge is earned, further progression rewards convert to regular items such as P.E.R.K.s, Elite Merch Credits and Upgrade Core Bundles.

Reward pools received additions for the June season. Supercell added more Upgrade Core Bundles and P.E.R.K.s to the Final Stretch Pass and the Elite Hunter Path to increase the supply of Upgrade Cores for gear advancement.

Supercell’s patch notes explain the adjustments were made after observing players complete Weapon Sprints quickly in earlier seasons. The update preserves career progression and P.E.R.K. access while realigning seasonal unlocks around the new Weapon Sprint track.

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