Project Mirror Labyrinth July codes: free fragments, Mega tickets
On July 19, 2026 Project Mirror Labyrinth published new Roblox codes that grant free fragments, paid fragments and Mega or SR reflection tickets while they remain active.
Project Mirror Labyrinth’s developers released a set of redeemable codes on July 19, 2026 for the Roblox game that award fragments and reflection tickets, including Mega and SR-tier items. The codes are valid until they expire and include both one-off and repeatable entries.
Notable codes listed with the update include SecondBloxpurgis — 405 Fragments, 300 Paid Fragments and two Mega reflection tickets; MYLEDX — 810 Fragments; UrbanPlague, NEPOFFICE, WORKSHOPRELEASE, DieciUpscale, ENTER, FellBulletUpscale, AprilRoadmap, LCCBManager and UIUpscale — each worth 405 Fragments; UpperLibrary — one Mega Reflection ticket; and 5MVisits! — one guaranteed SR Mega ticket. The developers published the full active-code list with the update and may rotate or retire codes over time.
To redeem codes players must launch Project Mirror Labyrinth on Roblox, then close the game, like it, visit the author page and join the game’s Roblox group before relaunching. After reopening, players should open the settings menu on the left, enter a working code in the Codes box and confirm. The game ties code redemption to group membership and the author page as part of its access checks.
Developers release codes irregularly, often alongside updates or community events. Several older codes have already expired; players seeking current codes can join the Project Mirror Labyrinth Discord via the link on the game’s Roblox page, where developers and moderators maintain a channel listing active codes. Checking the game’s update notes shortly after major releases is another way to find new codes.
Project Mirror Labyrinth is a roguelike deck builder set within the Project Moon universe. The game pairs card-based progression with a citypop synthwave soundtrack and a neon suburban visual style. Fragments and reflection tickets obtained through codes, events and gameplay are used in the game’s systems to acquire items and consumables tied to player progression.







