Animation canceling represents a premium gameplay method in League of Legends that interrupts character animation to provide rapid gameplay advantages. A new command entered quickly following damage output enables players to bypass continuing animation before performing subsequent moves more rapidly.
The method to end animations begins immediately after abilities and auto attacks are triggered. Canceling animation during fight requires a move click or skill activation at precisely the moment damage is performed. Your champion responds quickly due to this animation interruption system. The tactic serves as a convenient method used by skilled players in order to optimize their combos while enhancing their competitive abilities.
Every action in the game—whether a basic attack or ability—has an animation. The damaging effect occurs before the ending phase of the animation sequence. Both the game and animation engine provide an opening to cut away excess final animation segments because they will not result in any outcome impact.
Take Riven as an example. Riven's sword continues its motion following the base attack strike during the middle of her swing. You can execute another ability such as her Q dash immediately after a successful hit to speed up the transition and avoid completing the ongoing swing.
The method of continuously chaining abilities and attacks enables huge improvements to your damage per second rate (DPS) while producing smoother moves for champions based on continuous combos.
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