Club Soko brings Sokoban-style nightclub puzzles to mobile

Club Soko, starring graffiti artist Maude, is coming to iOS and Android. Players push past patrons in Sokoban-style nightclub levels to tag areas and reach exits.

Club Soko is a Sokoban-style puzzle game that follows graffiti artist Maude as she moves through multi-room nightclub levels. The title is listed for iOS and Android and is described as arriving soon; no firm release date has been announced.

Gameplay centers on movement and positioning similar to Sokoban puzzles. Players push and arrange space to reach tagging points and exits while navigating maze-like rooms populated by roaming patrons and fixed obstacles. Actions available to the player include shoving, leaping, fighting, kissing and dancing to move past other characters.

Levels require planning so that partygoers and staff do not block access to targets or exits. The developer describes each chapter as having exclusive music tracks and notes the inclusion of a circle pit sequence claimed to be a first for mobile titles.

The game includes toggles for some content, including an option to disable on-screen vomiting. Developers placed cameo characters drawn from the indie scene throughout the club and added hidden areas and secrets that provide additional objectives beyond core puzzles.

Club Soko adapts the Sokoban idea of pushing to create a character-filled environment rather than simple box-moving stages. The developer presents the project as a hybrid of level-based puzzle design and nightclub atmosphere, using chapter-specific music and visual elements tied to club culture.

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