Dead by Daylight marks 10 years with engine overhaul
Behaviour Interactive rolled out a foundational engine update, new licensed killers and collaborations as daily PC peaks reached 70,000–105,000 players.
Behaviour Interactive revealed its tenth-anniversary plans for Dead by Daylight on June 14, announcing a major engine overhaul, a Native American–inspired chapter called The Life Road, the licensed arrival of Art the Clown from Terrifier and collaborations with Diablo 4, The Walking Dead and Scooby-Doo. The studio reported daily PC peaks of between 70,000 and 105,000 concurrent players following the anniversary slate.
The foundational update upgrades character models and map audio and visual fidelity. Behaviour said the work will enable creative modding and allow the team to record new voiceover for older characters. The studio described the update as a technical reset intended to modernize the game’s visuals and audio and to make older content run on the new engine framework.
Dead by Daylight launched in 2016 with three Killers-the Trapper, the Wraith and the Hillbilly-and an asymmetric multiplayer format. The title now includes dozens of characters, comics, spinoff projects and a film in development. Behaviour has expanded the roster with licensed horror icons and established franchise characters, including Michael Myers, Freddy Krueger, Jason Voorhees, Resident Evil’s Leon Kennedy and Alien’s Ellen Ripley.
Creative Director Dave Richard recalled the team’s state in 2016, saying the studio had been “straight out of beta; it was very, very early.” He described licensing as central to the studio’s approach and called it “part of our DNA” to pitch and sign external properties for integration into the game. Richard also said the team still plans additional content beyond the anniversary slate.
Executive Producer José Ramos outlined recent operational changes. Behaviour slowed character and chapter releases to prioritize quality-of-life work and system stabilization. The team opened a public BetaHub to collect user reports and accelerate bug fixes. Ramos acknowledged progress on fixes and said the volume of resolved issues in recent months has increased, while adding that some long-standing bugs remain and that accessibility issues are a continuing priority. He asked rhetorically, “Are we where we want to be? No.” and emphasized ongoing work to reduce regressions.
Behaviour now employs more than 400 people on Dead by Daylight. Ramos characterized the past two years as the studio’s most successful on the title and pointed to high levels of social play, fan art, cosplay and organized events as indicators of player engagement. He noted a large percentage of sessions occur with players joining friends.
The studio has framed the technical update as preparation for future development. Behaviour plans to introduce modding tools and to progressively add voiceover for older characters after the engine work. The anniversary content and technical changes will be monitored for effects on player retention, matchmaking balance and the frequency of post-release regressions.
For now, Behaviour’s reported daily concurrent player peaks and the high-profile anniversary releases show the game remains an active live-service title ten years after its initial release.







