MLBB Advanced Server Patch 2.2.06: Lukas, Obsidia Buffs

Patch 2.2.06 on the Mobile Legends Advanced Server buffs Lukas and Obsidia, tweaks Sun and Odette, and adds battlefield, system and revamped Survival Mode updates for testing.

Moonton released Patch 2.2.06 to the Mobile Legends Advanced Server for player testing. The update adjusts multiple heroes and introduces battlefield, system and mode changes, including a reworked Survival Mode, so players can evaluate balance and new features before any live deployment.

Lukas received targeted buffs to improve his performance in the EXP lane. His base HP rose from 2,550 to 2,620, HP growth increased from 202 to 210, and base physical defense moved from 21 to 23. His passive now grants more Resolve per attack (2 → 3.5). Human-form Skill 1 gained a fan-shaped hitbox for zero-stack casts. Pulverize base damage increased from 220–520 to 280–580, while Spin’s physical attack bonus dropped from 45% to 40%. Skill 2’s Lightning damage was consolidated to trigger once and its Sacred Lightning damage was changed. Lukas’ ultimate had small reductions to resolve regeneration and attribute bonus (Resolve regen 1–2 → 0.5–2; attribute increase capped at 15%).

Obsidia received early-game and survivability changes. Her attack speed growth doubled from 1% to 2%, and her passive now grants 2 Bone Energy when basic attacks hit turrets to speed up stacking. Her ultimate no longer provides an on-hit attack speed boost; it now grants a shield that scales with bone shards (250–550 base plus 35 per Bone Shard).

Sun’s doppelgangers now deal less damage and take more incoming damage. The passive HP regen from clones was reduced from 25% to 12% of the doppelganger’s physical attack. Skill cooldowns were shortened to balance builds that favored roaming (Skill 1 base cooldown reduced and adjusted; Ultimate cooldown trimmed from 36–28s to 32–22s). Odette’s prior damage reductions were reverted; her ultimate lost its second cast and now allows movement while active at a 40% reduced movement speed.

Other hero adjustments include an increase to Hayabusa’s Skill 1 damage while extra ultimate damage from Shadow Marks was reduced. Gord’s ultimate base damage was lowered (100–180 → 90–160). Hylos’ passive was adjusted to stabilize growth from equipment and emblems. Kalea’s Skill 1 base damage was raised from 200–350 to 200–450 and its cooldown shortened from 4s to 3.5s to aid average players. Karrie’s Skill 1 visual effects and collision detection were optimized and Skill 2 now detects nearby enemy heroes throughout the dash, falling back to creeps and minions if no heroes are found.

Battlefield and system changes arrived on the Advanced Server. A new control option, “Drag Back to Slip Protection Area,” was added for skill cancellation. A Purify-related bug that could block Clint’s Skill 1 under certain conditions was fixed. Career Achievements gained a Claim All button. A new TheMLabel skin label and THE ASPIRANTS series were added, including a label story and collection rewards. Season achievement previews now show carryover effects, mode entrances hide when a mode is locked, and VS A.I. and Custom modes now require Elite rank to unlock. A Multiplayer Training Camp mode was added under VS A.I. & Custom.

Mode updates adjusted Card Brawl cards and increased turret durability in that mode. The revamped Survival Mode received several changes in response to player feedback. The original zone mechanic returned as the Annihilation Tide; it shrinks toward a high-level area and deals continuous damage to players inside. When only one team remains, an evacuation zone appears under a randomly selected surviving hero to allow team extraction before time runs out. Each high-level equipment item increases the carrier’s size by 10%. A survivor count display and a timeline were added, the downed state was adjusted to more closely match the original Survival Mode, and players proceed directly to hero selection after matchmaking.

All changes are currently on the Advanced Server for testing and may be revised before any live-server release.

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