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Best Maps for Competitive Play in Counter-Strike 2
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Best Maps for Competitive Play in Counter-Strike 2

12 May 25р.

Best Maps for Competitive Play in Counter-Strike 2


What are the most popular maps in CS:GO? The ones where players gather most often for competitive matches, casual games, and ranking up. For example, these locations:
Dust 2
Inferno
Mirage
Office
Nuke
Anubis
Vertigo
Ancient

At first glance, they may seem to differ only in architecture and style, but in reality, the differences go much deeper. Every CS:GO tournament map has its own unique mechanics, strategies, and nuances that both CTs on defense and terrorists on the rush must consider.

Today, you'll learn about the key features of popular competitive maps in CS2, including essential tactics for both sides. Goranked.GG experts will explain the layout details and core movements on each map.

 

Dust 2 Map in CS2

Dust 2 has been the most popular map in CS since the 1.6 and Source eras. Over the years, it has only grown better, gained more detail, and become one of the core competitive locations in the game. Here are tactical highlights on Dust 2 in CS:GO for both sides:

Dust 2 positions for CTs:

  • A Site: Goose for ambushes, default plant spot, ramp, short, car, long, and pit for map control.

  • B Site: Default plant, platform, window, door, car, and close for defense.

  • Mid: Door, CT mid, Xbox, tunnels.

  • CT Spawn: Starting point for retakes.

Dust 2 for Terrorists:

  • T Spawn: Starting point to control CT pushes.
  • Long: Push from T spawn, blue box, pit, and car for control.
  • Short (Catwalk): Fast route to A, boost box. 
  • B Site: Upper/lower tunnels, door, and window — key points for fast entries and control.

  • Mid: Critical control point for split pushes.

 

Dust 2 offers some of the most well-balanced tactical options. That’s why knowing the key positions on Dust 2 is essential for both sides.

 

Inferno Map in CS2

Inferno is one of the best and most beloved locations among CS players. The map offers a completely fresh gameplay experience with deep tactical elements. For example, positions on the Inferno map can be as follows:

Terrorists:

  • T Spawn — starting point for a rush or aggressive push.

  • Banana — path from T spawn to B site.

  • Mid — main route to A.

  • Apps (apartments) — primary path to balcony and A site.

  • Second Mid — alternate access to mid or apartments.

  • A — attack through short, arch, or balcony.

  • B — execute through banana after clearing top and half-wall.

CTs:

  • A Site — pit, graveyard, balcony, plant spot, moto, library, arch, short — key zones for control and entry.
  • B Site — new boxes, first oranges, second oranges, dark, construction, CT spawn, coffins — essential for setups and defense.
  • Banana — top banana for control of B, half-wall for utility usage, logs for ambushes.   

 

Inferno provides both teams with a rich tactical battlefield where not only planning matters, but also quick reactions to shifting combat dynamics.

 

Mirage Map in CS2

Mirage is one of the official tournament maps in CS:GO — and for good reason. It's one of the game’s most well-designed locations with deep tactical layers. Here are key positions for both sides of the conflict:

Counter-Terrorists (CTs):

  • A Site — default, boxes, Tetris, ninja, ticket booth, jungle, and connector with ladder room for control.

  • B Site — default, van, bench, market, window, and short — crucial for holding off site takes.

  • Mid — window for map control, ladder room, and short to hold off terrorist pushes.

Terrorists:

  • Palace — upper route to A site via apartments or balcony.

  • Ramp — classic route to A site.

  • Mid — upper mid, boxes, and underpass — for fast pushes and map pressure.

  • B Site — access through apartments, balcony, and van — all key points for a B rush.

 

Understanding these spots is essential to organizing effective strategies and gaining the upper hand in matches.

 

Office Map in CS2

Not the most popular map in CS:GO, but it stands out in terms of tactical planning. Office offers a solid number of control zones and provides a more dynamic and intense combat experience.

Terrorists:
Spawn, the two hostage rooms, stalls, back hall, kitchen, conference room, cabinets, and the window room — these are crucial areas for terrorists to hold hostages and defend against CT pushes.

Counter-Terrorists (CTs):
Spawn, outside, main entrance, garage, reception, long hallway, stalls, cabinets, kitchen, conference room, and server room — these are key spots for controlling map zones, repelling terrorist defenses, and rescuing hostages.

 

Unlike most other maps, there are no bomb plants here — but hostage rescue scenarios create intense and strategic firefights. The winning side is usually the one that best utilizes the map’s tactical environment.

 

Nuke Map in CS2

Popular CS:GO maps attract players with their gameplay variety — and Nuke stands out with its use of vertical tactics in battle planning.

Counter-Terrorists (CTs):

  • A Site — upper platform overlooking the site, rafters for defense, hut, mini, silo, and floor control — key spots to hold A from rushes.

  • B Site — control room, decon, dark, doors, vents, toxic, and ramp — all essential for defending the lower site.

  • Outside — garage, secret stairs, and main — vital for holding off pushes toward A.

  • Other — radio and lobby — important areas for cutting off terrorist rotations.

Terrorists:

  • Lobby — the central area before ramp and hut exits, including trophy room — a launchpad for attacks.

  • Outside — red box, secret stairs, and garage — common routes to flank CTs.

  • Hut — direct access to A site.

  • Silo — top sniping and map control position.

  • Ramp — fast way into B site.

  • Vents — quick connector between A and B for fakes and surprise pushes.

  • Heaven — strategic high-ground spot above A site.

 

The mix of vertical and horizontal gameplay makes Nuke one of the most unpredictable and tactically rich maps — but also one of the most demanding in terms of positioning and skill.

 

Anubis Map in CS2

Anubis in CS:GO features complex geometry, offering rich tactical options for both teams. Its varied structure gives players opportunities to seize or hold control during intense firefights.

Terrorists:

  • A Main — main route to A through the gate.

  • B Main — tunnel access to B site.

  • Mid — controlling the canal provides potential access to both bombsites.

  • Under — underwater area near mid with exits toward A/B.

  • Ruins — path leading to B site.

  • Bridge — enables fast rotation and change of attack direction.

Counter-Terrorists (CTs):

  • A Site — balcony for peeking, pillar for cover, A main control, water and bridge are key defensive spots.

  • B Site — tunnel control, boat as cover, ruins and back for defense, and short to watch approaches.

  • Mid — canal, doors, top, and connector give CTs a chance to dominate the map.

 

Anubis offers players a dynamic and diverse gameplay experience, blending vertical and horizontal elements. While mastering the map requires tactical precision and teamwork, it rewards those efforts with powerful victories.

 

Vertigo Map in CS2

Vertigo is a large CS2 map where both teams can achieve success with proper planning and tactical execution. With good coordination, teams can win rounds while minimizing losses.

Counter-Terrorists (CTs):

  • A Site — sandbags for control, ramp surveillance, side paths, sniper heaven, and headshot angles.

  • Mid — upper area of the map, essential for monitoring terrorist movement.

  • B Site — stairs, platform, ramp, and generator with cover spots — all key for holding off terrorist advances.

Terrorists:

  • Mid — crucial area with a window and connector exit to control map flow.

  • A Ramp — descent to A site with key sandbag area for ramp control.

  • B Stairs — access point to B site with defensive cover from CT pressure.

  • Mid Boost — fastest team route for mid aggression.

  • Yellow — strong cover and access route to A ramp.

  • Path — quick rotation from spawn to mid for fast-paced rushes.

 

This map demands team coordination, understanding of tactics, spot control, and strong positioning. Mastering Vertigo is essential to earn respect and climb the competitive ranks.

 

Ancient Map in CS2

Like other CS2 maps, Ancient is divided into zones and offers both teams a wide range of tactical options. Controlling key positions provides a significant advantage during a match.

Terrorists:

  • A Site — the main approach for attacking the A site.

  • B Site — primary exit to B through cave.

  • Mid — central path for fast pushes, with cover and tactical angles.

  • Cave — quick path leading to the B site.

  • Jaguar — a side path from mid allowing fast transitions toward B.

  • Ruins — near the CT spawn, crucial for establishing control around B.

Counter-Terrorists (CTs):

  • A Site — control donut, the path between A site and mid, and the temple.

  • B Site — cave and lane with cover spots for holding back the T push.

  • Mid — central zone of engagements, critical for map control.

 

Ancient demands precision in timing, map awareness, and solid teamwork. Master the spots, learn your team’s rhythm, and refine your strategy — and you’ll dominate this ancient battleground.

 

 

And that covers all the essential CS2 map features you need to learn. From here on, it’s all about tactics and strategy — which you’ll hone with your team or with the help of experienced mentors from Goranked.GG.

Ready to become a master of one of these locations? Then check out the tactical breakdowns by Goranked.GG experts or jump into hands-on training with our pros!

 

Comments on the article

Анонім
Anonymous 14.05.2025

нормально пояснили спробую

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