UFC: KO! arrives on iOS with card-based fighter mode

Rollic Games quietly released UFC: KO! on iOS. Players create and train fighters, use a card-based move system in portrait up-to-five-round bouts, and can face UFC athletes including Islam Makhachev.

Rollic Games has released UFC: KO! on iOS via the App Store in a quiet launch. The developer and publisher used licensed UFC branding to include sanctioned fighters and themed challenges.

The game puts players in control of a single custom fighter they design at the start. Users move the character through training sessions and league progression while managing upgrades and new moves. Matches run in portrait orientation and use a card-based interface: players select attacks, counters, takedowns, submissions and other actions from an equipped deck during fights.

Fights can last up to five rounds and resolve by knockout, judges’ decision or momentum-driven comebacks. Players can focus a build on striking, grappling or a hybrid approach by choosing which moves to unlock and equip. Progression requires continued training, ability upgrades and adjusting the fighter’s move set as opponents increase in difficulty.

The game includes challenge encounters against named UFC athletes, currently featuring Islam Makhachev, Paddy Pimblett and Max Holloway. Screenshots and in-game presentation show exchanges influenced by card choices and short, repeatable bouts that feed into the longer league and upgrade loop. An Android version was not available at launch.

UFC has licensed its brand for multiple video games and mobile apps. Mobile adaptations commonly use simplified touch controls and progression mechanics so players can build competitive characters without deep simulation systems; UFC: KO! follows that model by combining fighter customization with collectible move sets and session-friendly matches.

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